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CSO Close Combat Info Portal
Close Combat is the name of a series of real-time tactical (RTT) computer games by Atomic Games. In the Close Combat RTT games, the player takes control of a small unit (platoon or company sized) of troops and leads them in battles of World War II from a top down 2D perspective.
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History
Close Combat was developed as a computer game version of the acclaimed Avalon Hill boardgame Advanced Squad Leader (ASL). The primary consultant for the morale model was Dr. Steven Silver, a combat-related trauma specialist. Atomic Games had already developed several games for Avalon Hill, such as Operation Crusader, Stalingrad, Over the Reich and Third Reich. However, with Avalon Hill embroiled in a financial crisis that would ultimately lead to its demise, Atomic Games took what work they had completed, severed ties with the boardgame franchise and completed the game's development for Microsoft. The first three Close Combat games were notable, at the time, for being among the few games published by Microsoft. The final two games in the original series were, however, published by Strategic Simulations, Inc (SSI), with CCV by SSI as a trademark of Mattel Interactive.
Close Combat I and II were distributed for both Microsoft Windows and Apple Mac OS. Later versions were released for Microsoft Windows only. In 2005, Atomic Games was bought by Destineer Studios, which contracted with Simtek Ltd for completion of some military simulations. Destineer Studios licensed the commercial game codes to Simtek Ltd with a licence with Matrix Games to publish the titles. This also involved developing more Close Combat titles based on the CC Codebase, both re-releases and new releases. Simtek and Matrix Games published CC Cross of Iron, after this Simtek closed for business and all work was taken on by S3T (Strategy 3 Tactics), a division of Matrix Games. Current development of the CC code is being undertaken by S3T and being published by Matrix Games. The license for the CC code is currently held by S3T with Destineer Studios.
The five original Close Combat games were real-time tactical (RTT) wargames, with a top-down perspective and two-player capabilities. Each was set in a different European theatre of the Second World War. Each game included a mixture of infantry and armoured units, whilst the later games also included artillery, mortars and air support. Although viewed from a top-down perspective, the later games modelled terrain elevation, and included buildings with multiple floors and viewable sides. The overall tone emphasised realism, and modelled the emotional or physical state of the soldiers and equipment which included, panicked, beserk, burning, incapacitated, pinned and many others.
Innovations
There were five innovations in the Close Combat games compared to previous titles, which combined to make Close Combat more realistic than most RTT and RTS computer games:
- Mental condition: Close Combat used a psychological (morale) model for each individual combatant. The combatant's morale would be affected by factors such as: being near officers, being supported by other units, being under fire, taking casualties, and being left without orders . Troops would be Stable when they there were in no danger, Cowering when pinned down by enemy fire or Panicked when surrounded by dead comrades, wounded or near enemy flamethrowers. The use of a psychological model made certain tactics common in RTS games, where the units will follow suicidal orders, impossible in Close Combat. For example, attempting a "mass rush", in Close Combat, would result in units seeking cover, refusing to obey orders or even deserting.
- Experience: In Close Combat, reserve units or newly replaced troops would fire and move more slowly and be more likely to panic. Because of this, they would be unlikely to prevail against veteran troops. This is unlike most RTS games where all troops of a particular type act similarly.
- Ammunition levels The game also modelled the amount of ammunition each unit possessed. Troops in a heavy fire-fight would quickly run out of ammunition. Once out of ammunition they would resort to bayonet fighting, or surrender to any enemies that approached them, although they could also scavenge weapons or ammunition from fallen friendly and enemy soldiers. This is in contrast to most RTS games, where units have unlimited ammunition supplies.
- Physical state: In Close Combat, troops could be Healthy, Injured by enemy fire (in which case they would move and fire more slowly), Incapacitated if enemy fire caused the soldier to be unable to fight and finally Dead. This is in contrast to most RTS games, where units fight and move regardless their closeness to death.
- Stamina: In Close Combat, troops could be Rested, Winded after exerting themselves, in which case they would move slower until they were rested again, and Fatigued, after prolongued exertion, slowing them down for the rest of the battle. This is in contrast to most RTS games, where units do not tire.
Tactics
The factors above meant that the game required realistic military tactics, such as careful placement of troops in cover, ambush, advancing under cover and using terrain or smoke-screens to cover advancing troops. Effective management, such as keeping teams near their officers, not sending green recruits on assaults and maintaining fire discipline so as not to run out of ammunition were also necessary for the player to prevail. Supporting infantry with support teams such as machine guns, tanks, and mortars proved to be a necessity in most battles.
For this reason the games were not for everyone, as relatively slow and cautious play was often rewarded. However, aficionados of the game maintain that once this change of pace was absorbed the games were engrossing and full of tension.
Titles
There are currently eight actual Close Combat games in the series, an unpublished game, and one upcoming game:
- Close Combat 1 CC:1 (1996) - Taking place on the Omaha beachhead and inland to Saint-Lô. The player is in command of German or American troops fighting at the beaches or in the hedgerows.
- Close Combat: A Bridge Too Far Close Combat (II): A Bridge Too Far (1997) - Taking place in Netherlands during Operation Market Garden. German, British, American or Polish troops fighting to control strategic bridges. This version was featured in the Top Ten Real-Time Strategy Games of All Time by GameSpy and in the 50 best games ever by PC Gamer Magazine.
- Close Combat III The Russian Front CC:3 (1999) - Depicting the whole German campaign against the Soviet Union on the Eastern Front (World War II). The player can command either German or Soviet troops on the plains and in the cities. This game does not have the strategic movement phase present in the other games.
- Close Combat Battle of the Bulge CC:4 (1999) - Taking place in the Ardennes during the Battle of the Bulge in 1944. Germans or the Americans in the snowy forests.
- Combat Invasion Normandy CC:5 (2000) - Back in Normandy, this time on Utah Beach. the player must fight for the control of the Cotentin as either Germans or Americans in fields and towns.
- Close Combat The Road To Baghdad RTB (2004) - Depicting the recent 2003 invasion of Iraq, Global Star Software and Take-Two released this game that uses the Close Combat engine, developed by Atomic Games. This title was actually a rushed and poorly executed commercial release of the CC:Marines trainer.
- Close Combat Marines CCM (2004) - A training tool developed by Atomic Games for the Department of Defense to help train Marines. This was the first simulation in use anywhere in the world that became part of the an officially approved military training curriculum. A first for CC and a first for the USMC.
- Close Combat RAF Regiment CC:RAFReg (2006) - A version of CC for the British Royal Air Force Regiment, which is an airfield protection and light infantry force. It has been rumoured that a modified version will be released commercially to the public. A number of press releases can be found on the Simtek website linked below.Template:Fact
- Close Combat Cross Of Iron CC:CoI (2006) - This re-release of CCIII includes modified AI, mod support, H2H client, Online campaign and other new features. Developed by Simtek Ltd and published by Matrix Games.
- Close Combat Modern Tactics CC:MT (2007) - An enhanced commercial release of Close Combat:Marines published developed by Simtek and published by Matrix Games
- Close Combat (V): Re-Release (2008) - The re-release of Close Combat 5 is schedualed for this year sometime. Information is very limited but we do know many of the bugs are being looked into and possibly Battle of the Bulge and some mods may be included. This version is currently undergoing beta testing.
- Close Combat (VI) or Close Assault - Currently in the early planning phase with no release date known. The game is being developed by S3T (Strategy 3 Tactics), and published by Matrix Games.
Mods
Close Combat was created in such a way that it was highly moddable. Since the initial release of Close Combat 1, tools to create mods, and mods surfaced. Any player can take one of these games, with some tools and recreate their favorite theatre of war and post it for download by the community. This relationship between Close Combat and its fans has given the game an enormous amount of replayability value. These mods, and the community have given Close Combat a long life.
Generally, the mods can change things such as weapon types, vehicles, soldiers, terrain and ammo as well as many other attributes. Some mods change every aspect of the game, such as CCV - Gold, Juno, Sword. Other mods focus on changing the underlying data, such as CCIII - Real Red. Finally, some mods change a very specific aspect of the game, like adding Nebelwerfer to the German Battle Groups. Overall, there are more than 150 mods to download and play from most theatres of WWII.
3D versions
There have been several attempts to develop Close Combat as a 3D by developer Eric Young who also worked on many of Atomic's other Close Combat titles, the first being GI Combat (2002). The game was not a commercial success, and Young took the project to Matrix Games, who released Eric Young's Squad Assault: West Front in 2003. The latter also garnered negative reviews from critics (though many players staunchly defended it), centred mainly on issues with the interface and pathfinding of vehicles and soldiers in the 3D environment.
List of Mods
Real Red, Western Front, Commonwealth Summer
Extra rules
References
External links
- Close Combat.org
- Bill Trotter's review of Cross of Iron
- Close Combat Series
- Close Combat II "Fire Zone"
fr:Close Combat fi:Close Combat
Categories: Close Combat AI: Artificial Intelligence | Close Combat 1 CC:1 | Close Combat A Bridge Too Far CC:2 | Close Combat III The Russian Front CC:3 | Close Combat Battle of the Bulge CC:4 | Close Combat Invasion Normandy CC:5 | Close Combat The Road To Baghdad RTB | Close Combat Marines CCM | Close Combat RAF Regiment CC:RAFR | Close Combat Cross Of Iron CC:CoI | Close Combat Modern Tactics CC:MT | Close Combat V Re-Release TBA | Close Combat Close Assault or CCVI CC:6 | Close Combat Modding | Close Combat Development | Close Combat As a Military Training Tool
